
This shift would lead to a game at release that had the impossible task of trying to satisfy two completely disparate fanbases. These new resources would shift the focus of the game as crowds were taken by the 1960’s England setting and potential for narrative content. This led the team to sign up for an deal with Microsoft and eventually a publishing deal with Gearbox. Through a Kickstarter, campaign development would go well and after a few years a demo was shown at a PAX convention. The year was 2013 and survival titles were hitting high popularity in the independent developer circle as they could be done cheaply by smaller teams. This is the setting that the fledgling young developer Compulsion came upon for their survival game, set in a procedurally generated world. Instead, the only focus was on being happy, anyone not happy was a downer, and downers were punished severely. The dark memories of World War 2 and the invasion of the Germans were gone.

It kept them in a constant state of happiness, and more importantly, forgetfulness. To combat this the hallucinogenic drug Joy was created to placate the populace. In this alt-history Germany invaded England and stole away many of their children leaving the country in a dire state. Underneath the surface of the fictional Wellington Wells though lies rot and despair. 1960’s England has never looked so happy, so joyous, so grooooovy.
